Fire enough of them into an opponent, chip enough of their health away and they’ll be frozen in time, a monument to your skills and preserved for all eternity as a lifeless husk of ice and despair. Specifically, guns that utilise the new Cryogenic element and lasers. It makes for a nice change, and provides a different pace for even the most experienced of Vault Hunters.īut hey, it’s not just ass-powered melee attacks and moonwalking this year! Borderlands has always been about the guns, and the Pre-Sequel has a few new ones to share. Areas now feature higher platforms, cliffs and various other nooks and crannies that the various Scavs (Bandits of Elpis) make equal use of as their melee attackers bounce on your skull and their rocket-troops hover above you. This has also resulted in a far more vertical game, with an emphasis on jumping into the frying pan with a electrified ass attack, and leaping right out of danger. Have I told you guys how much I love butt-stomping yet? Flat out like a lizard drinking It’s a deadly new skill, a lethal barrage of your ass interacting with the ground and enemies and when augmented properly, unleashing a cloud of corrosive, pyro or various other elements in order to do extra damage. Once you’ve done your first butt-stomp, you’ll never want to not want to butt-stomp ever again. In practice however, it’s a fantastic new addition to the game. On paper, it sounds like a terrible idea, like a stopwatch hanging over your head giving you something else to worry about other than bandits and nightmare fuel wildlife. On Elpis, it’s a finite resource, a slowly dwindling pool of life-giving sustenance and a new meter that ties into the traversal and butt-slam gameplay mechanics. The serves a twofold purpose, as it’s now easier to get across long stretches of the environment by moon-bouncing around and giving your jump an extra kick of oxygen.Įnvironments are still massive mind you, but this at least allows traversal to be quicker. There’s a flow on the moon, wherein players move with a slightly sluggish grace while hopping across chasms. Elpis has no atmosphere, resulting in a moon wherein it’s one small step for man and one massive rocket in the face for banditkind. The biggest change to the core gameplay, comes in the form of gravity. Things quickly go south however, with players finding themselves stranded on the Elpis moon, surrounded by local wildlife and a severe lack of oxygen before plunging into a quest to retake the Helios space station an open up a vault that hides treasures within.Īnd if you’re thinking that this is Borderlands 2 with some new set design, you’d be mostly right. As one of four new Vault Hunters (Wilhelm, Nisha, Athena, Claptrap), players are off to the moon to go help a lowly Hyperion technician with grand ideas named Jack from being turned into compact giblets of bloody organs by the Dahl Lost Legion. So what’s the next best step then? Obviously, a game that fleshes out the history of the franchise and its memorable villain, Handsome Jack.Īnd that’s where the Pre-Sequel throws you. In many ways, Bordelands 2 was too good a sequel, creating a hell of a benchmark should Borderlands 3 ever be made. Following that release, players got the chance to experience more of Pandora in subsequent DLC packs, as the game further tinkered with characters and gameplay mechanics. And then I butt-stomped the f*** out of those rock-skinned monstrosities.īorderlands may have been a fresh experience when it arrived in 2009, but its 2012 sequel improved on that game in many, many ways. I gazed at a herd of majestic Kragons, beasts that were content to wander aimlessly on the plains of Elpis. Majestic, scarred and teeming with life, I stood on a cliff and surveyed an outback frontier where bullets were cheap and life less so. A barren and dangerous moon orbiting the alien planet of Pandora.
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